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CollabTech 2023 Call for Papers
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日本バーチャルリアリティ学会 サイバースペースと仮想都市研究委員会 が協賛している
コラボレーション技術とソーシャルコンピューティングに関する国際会議CollabTech 2023に関するご案内です.
今年は,立命館大学の大阪いばらきキャンパスにて,8/29-9/1の日程での開催となります.
論文の投稿締め切り日は5/16(AoE・締切延長済み)となります.
皆様からの多数のご投稿を心よりお待ちいたしております.
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CollabTech 2023 Call for Papers
The 29th International Conference on Collaboration Technologies and Social Computing (CollabTech 2023)
Osaka, Japan (hybrid), August.29 - September.1, 2023
http://www.collabtech.org/
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***Overview***
CollabTech is a major forum for both academics and practitioners to exchange their experiences related to the development and use of collaboration technology and social computing. It has a strong focus on technology design and development. Most published papers propose innovative technical + human + organizational approaches to expand collaboration support, often backed up by theory brought from various disciplines including computer science, management science, design science, cognitive science, and social science. However, the conference also seeks papers with theory, models, design principles, methodologies, and case studies that contribute to a better understanding of the complex interrelations between collaboration and technology. Considering the heterogeneity of research in collaboration and technology, researchers may address the validation of their work through multiple approaches including laboratory experiments, fieldwork, analytic evaluations, case studies, prototyping, and empirical tests.
***Important dates***
Paper Submission: May 16, 2023 AoE
Notification of Acceptance: June 13, 2023
Camera Ready Papers: June 27, 2023
Conference: August 29-, 2023
***Topics***
Topics of interest include, but are not limited to:
Collaboration technology
Multi-user interfaces
Collaboration frameworks, toolkits and design patterns
Mobile/Web collaboration devices and systems
Work-on-demand platforms
Physically-embodied collaboration devices and systems
VR/AR for collaboration
Multi-agent/AI systems supporting collaboration
Collaboration through social media
Online communities
Crowdsourcing
Behavioral incentives
Social media analytics
Digital inclusion using social media
Organization design and engineering
Work analysis, work modeling and process management
Group decision-making and negotiation
Group-oriented knowledge management
Virtual, ad-hoc, mobile organizations
Measuring team performance
Collaboration in specific application domains
Computer supported collaborative learning(CSCL)
Computer supported cooperative design (CSCD)
Computer supported inter-cultural collaboration
Collaboration in healthcare
Open science
***Submission Guidelines***
Accepted papers will be published by Springer as part of their Lecture Notes in Computer Science (LNCS) series. Electronic paper submissions are accepted in the following categories: full papers, work in progress papers, and poster abstracts.
Full papers have a length of up to 16 pages while work in progress papers have a maximum length of 8 pages. Both formats follow the Springer LNCS template. Both full and work in progress papers appear in the proceedings. Poster abstracts have a maximum length of 4 pages.
We use a double-blind reviewing process. Please, do not include the author’s name and affiliation or any other type of information that may disclose the authors in the submitted paper itself. As a result of the reviewing process, the Program Committee may suggest changes in the format and/or the contents of the paper, including the category of the paper. In this case, a paper will be conditionally accepted. The Program Committee Chairs will decide on the final acceptance or rejection based on a second analysis of the revised paper.
The papers should be submitted using the EasyChair (https://www.easychair.org/) system until the submission deadline.